DC has arrived. Kicking and screaming, getting in its own way at every opportunity, the Little Movie Studio That Couldn’t has finally put an unqualified win on the board with “Wonder Woman”. Gal Gadot is note-perfect in Patty Jenkins’s cohesive vision, creating a Wonder Woman / Diana Price who’s worth waiting for. Like all the best superheroes, she is at once complex and predictable, because even though Gadot’s Diana is multi-dimensional, sometimes conflicted and occasionally outright wrong, the character’s inner moral compass needle continues to point due danger. Raised on an island of literal Amazons and trained from an early age to defend the earth from the return of Aries, the god of war, Diana is quick to identify Aries’s fingerprints on a minor scuffle outside her island’s borders: World War One. She strikes a deal with Steve Trevor (Chris Pine), shipwrecked pilot and spy—get her to the center of the action, and she will defeat Aries and end the conflict. Easy peasy, right? Diana’s naïveté would overwhelm a less capable actress, but Gadot’s charm easily carries the audience past exasperation—in her hands, Diana is a glutton for all kinds of carnal pleasures, from ice cream (“It’s delicious! You should be very proud!” she tells the stand-owner upon first taste) to sex, which she’s game for, but Steve the spy pilot is disappointingly uptight about. Diana’s first reaction to wartime London (“It’s hideous!”) is jarring and funny, but as the camera pulls back to reveal a smoke-choked hellscape, registers as accurate: Jenkins keeps finding new ways to show the world afresh through Diana’s eyes, while Gadot alchemizes innocence into idealism, giving us a Diana who reacts with total incredulity to trench warfare, because trench warfare surpasseth all understanding. By the time she goes over the top into no-man’s land, in a sequence that immediately joins the all-time great superhero moments in movie history, we’re ready to scale the backs of the movie seats to join her.
The movie isn’t perfect: fragments of modern dialogue are jarring in context (did anyone really say “you guys” or “cool” in 1918?), and MCU fans could be forgiven for noting the cinematic similarities between Steve Trevor (who rides a motorcycle through a forest and crashes his plane an awful lot) and his merry band of wartime accomplices, and Steve Rogers and the Howling Commandos. (Note: I do not give one spiraling crap which character—Steve Trevor or Steve Rogers—appeared first in print eighty-seven years ago. The point is that MCU showed us this on the big screen really recently, guys.) There is exactly one baddie too many, and the most interesting one (Elena Anaya, playing a dark mirror of Diana) goes underexplored. But a compelling backstory for a villain is a fair trade for enchanting battle sequences that seem both burnished and dynamic, like Caravaggio paintings brought to life. Smoke and fog are used to gorgeous aesthetic effect against skeletal, war-blasted pines; a sunrise mingles eerily with orange poison gas. The violence, too, is starkly beautiful. Jenkins uses stop motion to great effect, slowing Gadot’s fight choreography to a pace that can be admired but not quite parsed—the camera stays just ahead of your ability to register each block, kick, and turn, and the sum effect is like watching a talented magician do a trick very slowly. You’re dazzled, but none the wiser.
Which leads us to the movie’s conclusion, in which mankind’s salvageability is called rather severely into question. DC has not performed an about-face with “Wonder Woman”—this movie still has a darker, more somber tone than Marvel’s product. For the first time, though, that’s a good thing.